let t = require;
let  e = module
let  o =  e.exports;
 o.default =  e.exports;

                'use strict';
                console.log("start");
                var _n19,
                    i =
                    (this && this.__extends) ||
                    ((_n19 = function n(t, e) {
                            return (_n19 =
                                Object.setPrototypeOf ||
                                ({
                                        __proto__: []
                                    }
                                    instanceof Array &&
                                    function(t, e) {
                                        t.__proto__ = e;
                                    }) ||
                                function(t, e) {
                                    for (var o in e) {
                                        Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
                                    }
                                })(t, e);
                        }),
                        function(t, e) {
                            function o() {
                                this.constructor = t;
                            }
                            _n19(t, e),
                                (t.prototype =
                                    null === e ?
                                    Object.create(e) :
                                    ((o.prototype = e.prototype), new o()));
                        });
                Object.defineProperty(o, '__esModule', {
                        value: !0
                    }),
                    (o.AbsSkillActor = void 0);
                var r = (function(t) {
                    function e(e, o) {
                        var n = t.call(this) || this;
                        return (
                            (n._card = e.card),
                            (n._cast = e.info),
                            (n._target = o),
                            (n._hitTime = 0.2),
                            n.entity.setPosition(o.entity.getPosition()),
                            (n.entity.zIndex = o.entity.zIndex + 1),
                            n.loadModel('Prefab/Effect/' + e.card.effect),
                            e.scene.addEffect(n),
                            n
                        );
                    }
                    return (
                        i(e, t),
                        (e.prototype.onInitModel = function(e) {
                            t.prototype.onInitModel.call(this, e),
                                this.playAnim('animation', 1, !0);
                        }),
                        (e.prototype.onAnimLoopCompleteHandler = function() {
                            this.scene.removeEffect(this);
                        }),
                        (e.prototype.onUpdate = function(e) {
                            t.prototype.onUpdate.call(this, e),
                                this._hitTime > 0 &&
                                ((this._hitTime -= e), this._hitTime <= 0 && this.hit());
                        }),
                        (e.prototype.hit = function() {}),
                        (e.prototype.onDestroy = function() {
                            (this._card = null),
                            (this._cast = null),
                            (this._target = null),
                            t.prototype.onDestroy.call(this);
                        }),
                        e
                    );
                })(t('AbsActor').AbsActor);
                (o.AbsSkillActor = r), console.log("end");
            module.exports =  e.exports;